The private-beta map has ThunderClan, ShadowClan, WindClan, and RiverClan, plus Gathering Island, the Moonpool, and neutral twoleg places. SkyClan is not on the map. A minimap can stay up while you run. Landmark icons on that map also teleport you, unless another cat is carrying you.
ThunderClan quarry
Camp sits in a stone hollow. The main walk out is the slope directly beside the medicine den. If you drop in from the forest, that slope is the way back up. A higher crevice path, treated as a secret exit, climbs the quarry wall to the rim. The leader speaks from the High Ledge, with the leader's den in the rock behind it. Warriors and apprentices sleep in wall hollows. The nursery is a lower crevice. Elders have a smaller cave. Fresh-kill is the marked pile on the quarry floor. A side cave is labeled as a prison for roleplay.
Outside, a creek leaves a quarry waterfall toward the lake. The abandoned trailer uphill has shelves and working lights. The northeast hiking trail has signs and overlooks. The ancient oak has exposed roots. Training clearings sit toward the ShadowClan border. Borage grows near camp clearings, and marigold is common in the woods.
ShadowClan pines
The leader addresses the Clan from a pine branch, not a rock. The leader's den is in the roots under that tree. The apprentice den is the large cavern. Medicine storage sits where moss already grows. The main exit passes the elders' den and a tunnel toward the lake. Nearby are a two-story boathouse with docks, an abandoned twoleg nest, a construction site, and loner caves. Frogs and muddy ponds are the local hunt.
WindClan moor
Dens are open hollows rather than deep caves. Announcements use the High Rock, also called Tall Rock. A lone olive tree and the northern ruins mark the territory. This is the shortest run to the Moonpool: stand in camp facing away from the nursery and go straight across the moor until the rounded hill is in front of you.
RiverClan water
Camp uses a High Stump, reed and fishnet medicine shelves, a cave-like elders' den, and a single-bed leader's den. Stepping stones leave camp for the lake shore. Rapids and a waterfall border the territory. Fish are the local prey.
Gathering Island and the Moonpool
Gathering Island is in the lake. Documented ways onto it are a fallen log, the RiverClan stepping stones, swimming, and lily pads. Leaders use the central rock.
The Moonpool is a cave under a hill at the north end of the river, above the lake. The stream ends in a spoon-shaped pool. A fallen branch crosses the water just before the hill, and the tunnel mouth is at the base. You can swim in the basin. The game does not let you dive. Deathberries grow on the hill behind the cavern. In Survival mode those berries poison a cat down to 1% health, with cough, stomach ache, and fever. Yarrow is the vomiting cure. Voluntary use is against the self-harm rule.
From ThunderClan, take the medicine-den exit, meet the river, and follow it upstream past the border rocks into the tunnel. From ShadowClan, leave past the elders, follow the river up, and either use the fallen branch or jump the banks past the ThunderClan training border. From RiverClan, cross the stepping stones, then use the WindClan side of the river so you are not pushing through forest.
Neutral ground
The horseplace barn is two stories, with hay, rafters, and stalls. Loners and rogues gather there, and catmint grows around it. Other twoleg sites include the greenleaf twolegplace, a southern car park with stationary vehicles, footpaths, and a boathouse. Herbs listed in the editor such as feverfew and lamb's ear do not have map spawns. Use the herbs guide for plants that do.
